While everyone and his brother is writing a blogging engine, I decided to take on a wiki engine. After all, my blogging is being taken care of by Jekyll, and I have to admit it’s almost perfect. I’ll go into the details of “almost” in another post.
This shall be the first post in a series about how to think out of the box when tackling a programing task. Standards are good, but standards are not the holy grail. Sometimes, stepping back and thinking “is this the right way of doing things?” is the way to go, and you’re not always going to agree with the standards. Or maybe the usual way of doing things isn’t the right way. Besides, this approach is of immense educational value. Understanding the why and how of things we take for granted, like forums, wikis, or blogs, help us understand the fundamental principles that guide every application from conception to deployment. There are certain ideas and concepts you need to be familiar with, if you are to call yourself an application developer, and I’m hoping to send across the right ideas to get you started. As the saying goes, I can only show you the path, you’ll have to walk it yourself.
I intend not to write about specific tools or technologies, beside the times I use them as examples of the ideas I try to bring across. However, I understand that some more examples might be needed, like real-world examples of what I’m writing about. Be aware, that each piece of software I write about, is a piece of software I have actually written, or am in the process of writing, and what you read is just the line of thought I followed prior to sitting down at the computer and booting Emacs. This means, that I’m already considering a follow-up series on the specific technology choices behind my software. Don’t expect tutorials on how to do what I did, since I don’t like writing “click here, enter this” tutorials (and teaching someone to fish is way better than giving him a fish), but it should give you enough background to follow my code on Git Hub.
Please be aware that the articles in this series will be written with completeness in mind, and I will strive to go into great detail about every design decision I made for every problem I encountered. Even though I try to write in a very dense form, these articles will probably grow past a few pages in print. Feel free to bookmark, and read each article in several times. I sincerely hope you enjoy reading them, as much as I enjoy writing them.
What is a wiki?
Well… according to wikipedia:
A wiki ( /ˈwɪki/ WIK-ee) is a website that allows the easy creation and editing of any number of interlinked web pages via a web browser using a simplified markup language or a WYSIWYG text editor. Wikipedia
Alright, so a wiki is something that allows people to create and link content right in the browser, by using some sort of doohickey so they don’t have to learn HTML. This means several things. First, a user should have an easy time knowing where and how to begin creating content. Second, if content is related, but not related enough to sit on the same page, it should be easy to provide context to readers by linking articles in some fashion. HTML provides for this with hyperlinks, so don’t worry, you don’t have to reinvent the wheel on this one. Third, the user doesn’t need to know the technicalities that enable the wiki. She shouldn’t need to learn html, or wonder why the file upload isn’t working, although providing “extra features” for tech-savvy users is a bonus. This is probably the most fundamental idea behind good application development. Things need to work and be intuitive. You need to build on existing knowledge and move on from there. Don’t make the user read a three-tome manual to use your app. It’s your duty as developer to make things work the way the user would expect. Deal with it.
Creating bold content
Let’s begin with the first question to be asked. Where will pages sit? Most wiki engines I’ve seen only have one level of hierarchy among pages. While this is simple on the back end, it leads to page names like “The Thing (The Real Thing from London)” and “The Thing (Not The Same Thing)”, and I happen to dislike this. What’s wrong with names like “london/the_thing”? The answer is really simple: absolutely nothing. Anyone that has used a computer for a week knows what a folder is and how it’s used. We’re all used to see hierarchy all over the world, from monarchy to the army, from your work place to your family. There’s absolutely nothing wrong with building on this knowledge, and exploiting it for a better user experience.
I’ve mentioned my dislike for java script driven WYSIWYG editors that look, behave and weight about as much as MS Word. How about LaTeX? Was just a joke, don’t beat me yet! Plain HTML? Nah… What about Textile, or Markdown? More like it. Would users want to “learn” any of them? I’d argue that textile is the more powerful of the two, at the cost of being a tad more complex. But Markdown requires hardly any learning. As John Gruber would put it, if you’ve ever read or written plain-text email, you probably already know Markdown. You write stuff, and it turns into beautiful HTML. And if you’ve never seen some plain text email, it looks just like html email, but we use typographic symbols instead of bright orange to denote things. Have a look at the link above, it’s really simple. I write my articles in markdown, because it’s so simple it doesn’t distract me from what I’m writing. I’ve even caught myself taking notes in markdown with a pen and paper.
Most likely, users will want to add some sort of graphic content to spice their texts up. How would we handle this? I’ve seen most big bulletin board software have an “attach” feature, which is used to upload several allowed file types and keep them with the posts they were uploaded for. But a wiki is about sharing. I’d rather have images stored in a central place, indexed and ready to be used by anyone that would need the same image. But we’ll need an easy way to upload, find and insert images into the content. Probably categorize them, or tag them. Some search dialog contraption comes to mind, where the user is able to refine her search by tags or categories, and ultimately clicking on an image will insert the apropiate link into the content area. Sounds like a little bit of java script is going to be required, and a search back end to support it. Nothing too complex, it should be fast and responsive.
Don’t some of the new NoSQL DBs support “attachments” for records? How do image uploads stored straight in the database sound? If we can index them by metadata, this would be almost perfect. On the other hand, we could keep the metadata in the database and retrieve the content from disk on demand. Sounds about as good to me. I’m more inclined to trust my good old file system anyway. And it’s easier to back up than a database. But then, separating related content is not such a good idea. Keeping the files together with the data would simplify things greatly, including backups. You still have to backup the DB to keep the meta data, after all, so why not reduce it to a single step?
Connect the dots
Soon enough, users will start wanting to relate content stored on different pages of your wiki. The preferred way of doing this is by citation or reference. The web provides for good reference tools in the form of hyperlinks. We should use these to relate content. Citation should be handled inline, with no extra fanciness. But how would you handle linking? The usual way seems perfectly fine to me. Let me explain. You create a link in whatever way the local markup/wysiwyg thing defines, in a way the system recognizes that it is an internal link targeted at another wiki page. Now, when rendering the page, links are checked for target. Links with existing targets are rendered in a regular way, just another link. Links that point into the void, will be highlighted, letting the user know that there is reference material to be filled in. So far, so good. The real problem, however, is something I just went over like it’s no big deal.
Where do we draw the line between “the system recognizes the link” and “the user has no trouble in creating the link”? This, is probably the most important detail of the whole user interface for your wiki. With that in mind, let’s step back and analyze this problem. We need to have links created in a consistent way. Otherwise, it would lead to rather messy parsing code, and vaguely defined formatting rules will just lead to poorly formatted content. As the pythonistas say:
There should be one– and preferably only one –obvious way to do it.
Last time I wrote a wiki, I used textile instead of markdown. The
rendering system I used was RedCloth, which is pretty easy to
extend. I wrote a parsing method that took strings like
[[SomeThing/SomethingElse/PageName]] and turned this into
links local to the wiki, with all the target checking I mentioned
above. Sadly, the audience I had for this wiki was rather reduced, so
I didn’t have a chance to test this “in the wild”, but I’d argue it’s
a rather usable approach. From early research, I can
see that the same thing can be achieved with markdown parsers.
The idea behind this, is taking WikiWords to another
level. “Traditional” wiki software will parse for runs of several
capitalized words with no spacing, and convert them to links. This
would work, because there is a single hierarchy level, as I mentioned
above. With multi-level hierarchies in mind, this becomes a little too
vague, and the need for explicit link declaration becomes clear. Hence
the double square brackets around the page path. What would you rather
encounter in the souce?
[[FooBar/Foo/FooBarBaz]]? Source readability counts. And,
yes, I do have a pretty firm Python background, even though I’m a Ruby
enthusiast these days.
Now that we have local links covered, everything else is taken care of by vanilla markdown. And in case it doesn’t, advanced users can “drop down” to pure HTML without a problem. Markdown allows for seamless weaving of itself with HTML. For these cases, we might want to provide a handful of CSS classes to be used, for the sake of visual harmony. Of course, provide documentation on them, not too far away.
Cruising the sea of wiki
Navigating the wiki is about as important as content creation. The most ubiquitous hierarchical navigation element is probably the one we call “breadcrumbs”. Putting these atop each page will ensure two things. First, the user will immediately have a clear idea of “where he is”, and second, it provides easy upstream navigation. Also, this should be the only automatically generated navigation. Automatic index pages are nothing short of a mess. How is a computer meant to know in what order pages should be displayed? Or how things should be distributed? Thankfully, the link method outlined above is easy enough to quickly create categorical or topical index pages by hand. Let the humans do the thinking, let the computers do the work. Not the other way around, or any other way.
Wrapping it up
I’ve already spent some time working on this project, I’ve dubbed “Piki” (guess why =P), and it’s steadily moving along. Once it is production ready, I’ll share the code and the choices that led me to the specific technologies used in the process. The whole project is being written from the start to serve as an educational example, so there will be lots of comments and no magic hackery going on. Stay tuned!